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1. So I've been working on something... - in Feedback/Requests [original thread]
Sure... I'll wear you.
- by Fremder V1 - at 2014.11.12 14:27:00
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2. Breach Shotgun - in Feedback/Requests [original thread]
As far as i can think back, this one was always considered underpowered. After quite the long time, i tried it again, these last days, and it seems, it still is. While i do like the slow rate of fire, that it only has two shots and takes its time ...
- by Fremder V1 - at 2014.10.13 11:03:00
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3. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Might be too much too soon, Logibro. A price reduction alone will increase the commonness of ADS and thus their available data, and (at this point even more important) should broaden the perspective of some of the pilots... Balance is achieved w...
- by Fremder V1 - at 2014.07.25 07:45:00
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4. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Adipem Nothi wrote: Not sure what it is you're trying to say, but 100% backpedal speed is not an FPS standard. As such, it should be explained and justified by those who support it. I'm trying to say two things: 1) This change would come ...
- by Fremder V1 - at 2014.07.16 06:48:00
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5. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Adipem Nothi wrote: Regardless of what my flanker is running, he'll have lesser odds of getting directly behind me ... * ... if I stick with friendlies. * ... if I'm squadded with a recon specialist. * ... if I periodically check my flank. ...
- by Fremder V1 - at 2014.07.14 17:42:00
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6. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Not Iggy wrote: I don't understand how it will break the fluidity if backward movement speed wasn't 100%. I didn't say it would break it, i said it would change it. For everybody. What would be the pros and cons for everyone directly affect...
- by Fremder V1 - at 2014.07.14 16:22:00
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7. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
I'm sceptical about the benefits of a reduction in backpedaling speed. It would change the fluid feeling of movement for everyone, just to make the use of two weapons in certain situations a bit easier. That it would be more realistic isn't a goo...
- by Fremder V1 - at 2014.07.14 08:56:00
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8. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Quil Evrything wrote: You make it sound so easy, but it's not. Most of the time, tanks are constantly in motion. They only ones that arent, are sniping rail tanks. So even getting ONE on, can be challenging. And if you miss, and drop an RE on ...
- by Fremder V1 - at 2014.02.17 14:02:00
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9. Heavy Duty Remote Explosive - in Feedback/Requests [original thread]
Agreed, tojo. I don't want to suggest the ultimate weapon either. Also, i don't propose it as a direct counter to any current imbalance, even though it could help in this regard. I just used the normal remotes in my tank hunt often enough by now...
- by Fremder V1 - at 2014.02.13 13:40:00
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10. Heavy Duty Remote Explosive - in Feedback/Requests [original thread]
MINA Longstrike wrote: "I am a whiny baby who wants to be able to 1hit the mean tanks that 'mess with my game', I don't want to cope and I don't want to have to spec into av, I just want vehicles dead, dead, dead! Or better yet removed from the...
- by Fremder V1 - at 2014.02.13 12:54:00
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11. Heavy Duty Remote Explosive - in Feedback/Requests [original thread]
It could be a new variant of the current remote explosives. Only one could be carried and active at the same time. Huge damage output. I'm talking about roughly 5k damage. Maybe 4-6k, depending on tier. It would be a specialised anti tank tool. I...
- by Fremder V1 - at 2014.02.13 12:07:00
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12. [Request] Regarding Plasmacannon - in Feedback/Requests [original thread]
I'm not an EVE player, so i do not know much about the lore regarding the weaponry of New Eden. That said, i like the concept of the weapon as it is right now. That includes the long range. Seems appropriate for a cannon that size. I just wish it...
- by Fremder V1 - at 2013.12.26 22:46:00
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13. [Request] Regarding Plasmacannon - in Feedback/Requests [original thread]
Since it can be used against infantry as well as vehicles and installations, i think the Plasmacannon should be less efficient than weapons specialised for a specific role. That seems crucial to not overshadow and thus replace all of those. Righ...
- by Fremder V1 - at 2013.12.22 07:51:00
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14. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Sounds about as vague as it can get, but by now i'm happy about any info. Thanks for the effort, Draco.
- by Fremder V1 - at 2013.11.23 20:06:00
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15. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
From someone who played Dust regularly since the beta, and now only visits game and forum sporadically, mostly because of the drastically reduced TTK: I too would appreciate some sort of fix. Or at least a statement if the devs see it as an issue...
- by Fremder V1 - at 2013.11.22 14:29:00
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16. Scanprofile of vehicles and buildings - in Feedback/Requests [original thread]
The request is to consider raising it. I have the impression, most of the time enemy buildings and vehicles only appaer on my radar for a while, after a teammate or myself allready spotted them directly. Not sure if that is intended. Either way, ...
- by Fremder V1 - at 2013.05.10 14:13:00
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17. I maxed my weekly SP Cap and logged off... - in Feedback/Requests [original thread]
I too doubt the cap existst mainly to protect the fun of casual gamers, since (like mentioned by others) they will fall behind anyway. There are more clever ways to deal with that. For example an entertaining gamemode where everyone starts with st...
- by Fremder V1 - at 2013.02.26 15:05:00
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